Vossoughi, S. & Bevan, B. (October, 2014). Making and Tinkering: A review of the Literature. National research Council Committee on Out of School Time STEM: 1-55.
Vossoughi and Bevan (2014) conducted a literature review of educational research on making and tinkering. They considered what was known about learning opportunities for young people afforded by high-quality tinkering and making experiences. Specifically they reviewed the historical roots of making, the emerging design principles that characterized tinkering and making programs, the pedagogical theories and practices that lead to supportive and collaborative learning environments, as well as the possibilities and tensions associated with equity-oriented teaching and learning.
Levinson, R. (2010). Science education and democratic participation: An uneasy congruence. Studies in Science Education, 46(1), 69–119.
Democratic participation is supposed to be enabled by the skills of scientific literacy. But there are several models of democratic participation—deficit, deliberative, and more radical forms. The author of this paper argues that educators need to make explicit to students the political and hegemonic bases underlying these models as well as the role of scientific knowledge and decision-making. This paper may be of interest to ISE educators leading programs supporting scientific literacy through argumentation, participation, and
Azevedo, F. S. (2011). Lines of practice: A practice-centered theory of interest relationships. Cognition and Instruction, 29(2), 147–184. doi:10.1080/07370008.2011.556834
What keeps an individual interested and motivates long-term engagement in a practice? This Azevedo article presents a grounded theory of long-term, self-motivated participation based on data gathered through an ethnography of hobbyists’ participation in model rocketry. The author emphasizes that long-term engagement depends on the connection of the activity to the participant’s “larger life.”
Stodden, V. (2010). Open science: Policy implications for the evolving phenomenon of user-led scientific innovation. Journal of Science Communication, 9(1), 1–8.
The internet allows sharing of digital data, code, and research articles so that not only scientific results but also the underlying supports and the paths of reasoning are publicly available. It is an opportunity for the public to learn about and participate in “computational and data-driven” citizen science. Informal science educators and communities can facilitate citizen engagement in this work by creating learning experiences that give citizens the skills needed to gain entry into the data of their interest, by working with professional societies to find and create outlets for this study, and by fostering collaboration between citizens and scientists.
Nasir, N. S., & Hand, V. (2008). From the court to the classroom: Opportunities for engagement, learning, and identity in basketball and classroom mathematics. Journal of the Learning Sciences, 17(2), 143–179. doi:10.1080/10508400801986108
This article discusses the potential for learner engagement in the contexts of a basketball team and a mathematics classroom. The qualitative analysis centers on three aspects of each context: access to the domain, the integral roles available to learners, and opportunities for self-expression.
Johnson, C. C. (2011). The road to culturally relevant science: Exploring how teachers navigate change in pedagogy. Journal of Research in Science Teaching, 48(2), 170–198.
This article reports on a case study of two middle school science teachers who took part in professional development designed to help them enact culturally relevant pedagogy in their classrooms. The long-term and community-oriented aspects of the professional development seemed to play a vital role in supporting the teachers’ success.
Arena, D. A., & Schwartz, D. L. (2013). Experience and explanation: Using videogames to prepare students for formal instruction in statistics. Journal of Science Education and Technology, 23(4), 538–548. doi:10.1007/s10956-013-9483-3
Formal readings and lectures are effective at delivering explanations, but the information they impart can be so densely packed and de-contextualized that students may not make full sense of the content. Arena and Schwartz found that video games have the potential to unlock the expository content delivered by lectures, textbooks, and diagrams.
Miller, J. D. (2010) Adult science learning in the internet era. Curator: The Museum Journal, 53(2), 191–208.
Focusing on where people find information about issues relevant to civic society, the author of this paper concludes that, in contrast to the Internet and related information technologies, informal science institutions are less impactful on civic science literacy. The implications of his findings are that in the Internet era an informal science institution's in-house presentation of intriguing phenomena may not be sufficient to supporting an engaged scientifically literate citizenry.
Jurow, A. S. (2005). Shifting engagements in figured worlds: Middle school mathematics students' participation in an architectural design project. Journal of the Learning Sciences, 14(1), 35–67. doi:10.1207/s15327809jls1401_3
In-class projects can be an effective way for students to learn subject material that relates to authentic problems people address outside of classrooms. Jurow investigated middle-schoolers’ participation in an in-school math project based on the premise of creating a research station in Antarctica. Students’ engagement with the project and meaning making with math content shifted as students navigated through the different and often competing figured worlds of the classroom and “Antarctica.”